You can still dig in the dark, but it's not recommended unless you want to lose your hard-earned gems to enemies. They're also short since your head lamp can only burn a small amount of fuel before you're left in the darkness. Your journeys are considered short since your backpack can only hold a small amount of gems. You go into the depths of a mine, dig around for loot while dispatching any enemies along the way, get to the surface to cash out your findings, and repeat the process. Much like the first game, most of your time is spent in a short gameplay loop. Armed with that information and a stubborn will, Dorothy sets out to discover the answer to both mysteries. She learns that the inhabitants have seen Rusty, and the place has been besieged with earthquakes. After a mishap in a mine, she picks up a mischievous sprite named Fen and happens upon the town of El Machino. After his big discovery in the initial game, Rusty has ventured to other mines, but he hasn't been heard from in a long time. Players take on the role of Dorothy, a friend of Rusty's. ![]() SteamWorld Dig 2 takes place shortly after the events of the first title. For its first real sequel, the team returned to the game that got them noticed in the form of SteamWorld Dig 2. ![]() Not only did each game take on a different chapter of robot life, but it did also so while covering completely different game genres. SteamWorld Heist took on a seafaring theme, but with the water replaced by the vastness of space. SteamWorld Dig expanded on that as you took control of an unlikely prospector who uncovered something that could threaten the sentient robots. SteamWorld Tower Defense showed off an interesting world set in the Wild West, where humans were savages and robots were the superior beings. On the left just above the first purple creature is a secret bit of wall, lurk next to it and the shots from the purple creature to your right should knock it out, revealing the way.In the span of three games, developer Image & Form has created one of the more fascinating worlds in recent memory. Then do the loop around to the section that heads up with more spikes and a few spitting purple beasts. The first secret here is on the left near the bottom of the first descent among the spiky blocks. Swim Swam Sway: Two secrets are to be found in the depths here, which is why you might be confused about not getting the green tick. At the very top left of the map is some ore and you can get an upgrade cog by going all the way around the tricky map to the final narrow drop back to the start. Hodge Podge Hang: To the right of the start is a treasure, you have to hook and thrust jump around the ceiling that's below you to access it. Mushi Mushi Snuggery: The artifact is tucked in the lower left corner of the map, stand to the right and shoot over the bouncers to open it. Never mind me trying to explain it, this guy has a YouTube video you can watch! Now move the old cart right into new one, and it will fall down.įinally, and here's where I had so much fun, there are three carts to move. Hop over and hammer the first cart until it is destroyed and move the new replacement cart to the right. Follow that down and move it left into the first cart. It will fall through the quicksand and into place, allowing you to advance.įor the second one, move the lower cart left, jump up and move the higher one to the right. The first is just a warmup really, move the higher minecart to the right and watch it fall, then move the lower cart into that. Mine Cart Madness: This is one of my favourite set puzzles in the game. The other hidden area is on a long left-to-right run at the top of the maze. However, dig an extra level under it and to the left of the rock is the entrance to this secret. ![]() Leaky Lodge: If you enter from the higher of the two doors, you will see a big 2X2 rock just waiting to fall down. When you've done the long runs left, up, right and down, head inside the structure, look for the pair of jets shooting down and follow the rightmost up to a ledge where you can break through into the secret area. Lava Shooters: The fossil artefact can be found on the last leg of this long run through fireballs. Carefully drop to the bottom of the level and at the lower right is the entrance to the secret area. The lava will come up, but not to the top, then flow back down. ![]() Use the Hook Shot to hang above the exit door, making sure you don't accidentally leave. Demon's Crib: Make your way to the top of the level, don't bother worrying about the acolytes or barrels, just get there.
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